挺进地牢
Enter the Gungeon
[TOC]
Wiki
Item
Icon | Name | Type | Quote | Quality | Effect |
---|---|---|---|---|---|
Relodestone | Active | Magunetic North | Halves reload times. While active, the player absorbs enemy bullets and regains ammo. | ||
Blank Bullets | Passive | The Best Defense… | Projectile impacts can trigger a short range blank. Increases curse by 1.5. | ||
白金子弹Platinum Bullets | Passive | Over One Million Served | Increases damage and fire rate with every bullet that hits an enemy. | ||
Lich’s Eye Bullets | Passive | Iron Sights | Makes all guns act as if they have all their synergies. | ||
Gundromeda Strain | Passive | All Enemies Weaker! | Decreases health of all enemies encountered by 25%. | ||
Gungeon Blueprint | Passive | Procedurally Updates | Reveals all floor-maps for the rest of the run. | ||
Super Hot Watch | Passive | Suuuuuuper | Slows down time immensely while standing still. Moving speeds up time back to normal. | ||
Seven-Leaf Clover | Passive | Lucky! | Increases the quality of chests found in chest rooms to an equal chance of red or black. | ||
Ancient Hero’s Bandana | Passive | Limitless | Quadruples maximum ammo. | ||
Clone | Passive | The Real Me | Upon death, the player is revived in the starting room of the first floor, retaining all items and guns. | ||
Shelleton Key | Passive | Locks Are Dead To You | Allows any chest or lock to be opened without using a key. Increases curse by 1 while held. | ||
Owl | Passive | Hoots And More | Follows the player, firing bullets at enemies and occasionally using short-ranged blanks. | ||
R2G2 | Passive | Gunmech Robot | Follows the player, firing bullets at enemies. | ||
Baby Good Shelleton | Passive | Grave Lad | Follows the player and attacks enemies with a green laser. | ||
Riddle of Lead | Passive | This You Can Trust | Grants a heart container, fully heals the player, increases damage by 25%, increases dodge roll speed by 15%, increases movement speed by 10%, and adds a chance to negate damage. | ||
Bracket Key | Active | `debugkill | Deals a large amount of damage to all enemies in a room. Increases curse by 1 while held. | ||
Yellow Chamber | Passive | “the jammed thing” | Grants 2 heart containers. Upon entering a room, there is a chance that an enemy will be charmed for the duration of the room. Increases fire rate by 15%. Increase curse by 2 while held. | ||
Armor Synthesizer | Passive | Play Well, Get Armor | Adds a chance to get armor upon completing a room. | ||
Heart Synthesizer | Passive | Play Well, Get Hearts | Adds a chance to get hearts upon completing a room. | ||
Aged Bell | Active | Lacuna | Briefly stops enemies and enemy bullets. Can be used to steal from shops. | ||
Box | Active | Just A Box | If the player enters a room while under the box, enemies will not target the player. Firing a weapon will remove the box. Has no effect if used while enemies are already targeting the player. Can be used to steal items from shops. | ||
Chest Teleporter | Active | Zap | Teleports a chest to the next floor, with a chance to upgrade its quality. | ||
Crisis Stone | Passive | Reload. Reload. Reload. | The player is invulnerable while reloading an empty magazine. | ||
Partially-Eaten Cheese | Active | Aged Almost 40 Years | While active, the player is invincible and instantly kills enemies they come in contact with. | ||
Shock Rounds | Passive | Electrified! | Creates a beam of electricity between fired bullets. | ||
Vorpal Bullets | Passive | Through and Through | Whenever the player fires, occasionally fires a special high-damage bullet. | ||
Hungry Bullets | Passive | Hungry Hungry | Adds a chance for the player’s bullets to block enemy projectiles. | ||
Explosive Rounds | Passive | Mega Blast | Adds a chance to fire bullets that explode upon hitting an enemy or object. | ||
Alpha Bullet | Passive | First! | The first shot of a weapon’s magazine will deal 80% more damage. | ||
Omega Bullets | Passive | Last! | The final shot of each magazine deals double damage. | ||
Frost Bullets | Passive | Icy Fire | Adds a chance to fire bullets that freeze enemies. | ||
Fat Bullets | Passive | Fatter = Stronger | Doubles bullet size and knockback, increases damage by 30%, and decreases maximum ammo by 10%. | ||
Orbital Bullets | Passive | Deadly Revolution | Missed shots orbit the player. | ||
Snowballets | Passive | Powder Power | Bullets increase in size and damage as they travel. | ||
Chaos Bullets | Passive | Taste The Painbow | Adds random bullet effects to the player’s bullets. | ||
Magic Sweet | Passive | Free Stats | Grants a heart container, increases damage by 15%, increases movement speed, and increases coolness by 1. | ||
Eyepatch | Passive | Hit Harder Less Often | Increases damage by 20% but decreases accuracy. | ||
Ring of Triggers | Passive | Items == Guns | Using an active item fires the currently held weapon in all directions. | ||
西兰花Broccoli | Passive | Makes You Strong | Increases damage by 10%, adds a 10% chance to negate damage, and increases movement speed. | ||
Spice | Active | A tantalizing cube of power. | Single use. Increases certain stats upon use, depending on how many times it has been used. Each time a spice cube is used, more spice cubes will spawn in place of items or pickups. | ||
Liquid Valkyrie | Passive | Maximum Pain | Decreases enemy bullet speed by 20%. | ||
Gunknight Helmet | Passive | Armor Every Floor | Grants a piece of armor upon pickup and another piece of armor every floor. | ||
Old Knight’s Flask | Active | Heals Per Floor | Heals the player for one heart upon use. Gains 2 charges each floor. | ||
Ticket | Active | Do You Have Yours? | Summons Gatling Gull as a temporary ally. | ||
Duct Tape | Active | Friend Of Gunsmiths | Single use. Combines 2 guns by granting one gun the projectiles that the other gun fires. | ||
Resourceful Sack | Active | Pack Rat’s Rat Pack | Rolling through bullets collects them in the sack. Using the sack empties the sack and fires a piece of explosive cheese for every bullet collected. Grants 3 extra active item slots. | ||
Orange Guon Stone | Passive | Hot Rock | Orbits the player, blocking enemy shots on contact. Shoots at enemies. | ||
Green Guon Stone | Passive | Chance To Heal | Orbits the player, blocking enemy shots on contact. Chance to heal upon taking damage. | ||
Blood Brooch | Passive | What Music They Make! | Heals the player after dealing 1200 damage to enemies. Increases Curse by 1. | ||
Mimic Tooth Necklace | Passive | Chomp | Every chest is guaranteed to be a Mimic. | ||
Number 2 | Passive | Sidekick No More | Boosts stats when alone. Only available in co-op, where The Cultist starts with this item. | ||
Chaos Ammolet | Passive | What Can Will | Blanks have a chance to poison, freeze, and ignite enemies. Grants an extra blank per floor. | ||
Sixth Chamber | Passive | Blessing Of Kaliber | Increases Coolness by 2 for each point of Curse the player has. Increases curse by 2 while held. | ||
Gun Soul | Passive | YOU DEFEATED | Adds a heart container. Upon death, the player respawns at the start of the current floor with one heart container. All enemies previously killed will respawn, and if the player reaches the location where they died, they will return to normal. | ||
Wingman | Passive | Got Your Back | Orbits the player, firing rockets at enemies. | ||
Badge | Passive | By The Book | Summons a police officer that follows the player, firing bullets at enemies. Can be talked to. Can die after taking too much damage. Talking to him after he dies increases the player’s damage by 20% and curse by 2. | ||
Pig | Passive | Shifty | Upon death, instantly revives the player with full health. | ||
Sprun | Passive | The Way of Guns | Temporarily transforms into Windgunner under special circumstances. | ||
Blank Companion’s Ring | Passive | He Tries | Activates a blank each time an active item is used. | ||
Briefcase of Cash | Passive | Avarice | Grants 250 and 3 . | ||
Orange | Active | You’re Not Alexander | Single use. Fully heals the player, grants a heart container, and increases coolness by 2. | ||
Air Strike | Active | Superior! | Calls down a bombardment on a large rectangular area. | ||
Big Boy | Active | Set The World On Fire | Calls down a missile at the crosshair, causing a large explosion that leaves behind a large pool of poison creep. Increases curse by 1 while held. | ||
Master of Unlocking | Passive | Play Well, Get Keys | Adds a chance to get keys upon completing rooms. | ||
Clown Mask | Passive | Anonymity Aid | Summons a random familiar with a clown mask who either stuns enemies, protects the player with mini blanks, or attacks enemies with a shotgun. An additional familiar is spawned for each additional Payday item the player has. | ||
Fortune’s Favor | Active | Use For Luck | While active, bullets will curve around the player. | ||
Portable Turret | Active | Some Assembly Required | Places a stationary turret that shoots at enemies. The turret will be destroyed if it takes enough damage. | ||
Stuffed Star | Active | Protective Plush | While active, the player is invincible. | ||
Boomerang | Active | Usually Comes Back | Throws a boomerang that travels around the room and stuns enemies. | ||
Daruma | Active | Good Fortune | Can be used immediately after dodging a bullet to activate a blank effect. | ||
Rocket-Powered Bullets | Passive | Faster Bullets | Increases the player’s bullet speed by 50%, increases damage by 10%, and increases rate of fire by 10%. | ||
Devolver Rounds | Passive | Two Steps Back | Bullets have a chance to devolve enemies into simpler enemies. | ||
Scattershot | Passive | Quantity Over Quality | Guns fire a spread of tripled bullets which deal less damage. | ||
Irradiated Lead | Passive | Poison Shot | Adds a chance to fire bullets that poison enemies. | ||
Hot Lead | Passive | Chance To Ignite | Adds a chance to fire bullets that ignite enemies. | ||
Charming Rounds | Passive | Made With Love | Adds a chance to fire bullets that charm enemies. | ||
Magic Bullets | Passive | Sufficiently Advanced | Grants all of the player’s bullets a small chance to transmogrify enemies into chickens. | ||
Homing Bullets | Passive | Fire And Forget | Bullets have a chance to home in on enemies. | ||
Shadow Bullets | Passive | Double Tap | Firing a weapon has a chance to fire an additional projectile. | ||
Stout Bullets | Passive | Up Close and Personal | Increases damage by 60% at close range, but decreases damage by 20% at further ranges. | ||
Gilded Bullets | Passive | The Gun Percent | Increases damage based on the amount of money the player has. | ||
Chance Bullets | Passive | Good RNG | Upon firing, adds a chance to fire projectiles from the player’s other guns. | ||
Helix Bullets | Passive | Praise Be | Doubles fired bullets and makes them move in a helix pattern, but slightly decreases damage. | ||
Bumbullets | Passive | Bumblecore | Upon firing, adds a chance to fire a bee, which homes in on and damages enemies. | ||
Bloody 9mm | Passive | Be Realistic | Adds a chance to fire a fast, homing bullet that flies around the room damaging enemies. | ||
Ballistic Boots | Passive | Speedier Than A Bullet | Increases movement speed. | ||
Ring of the Resourceful Rat | Passive | Fufufufufufu | Once per floor, if the Resourceful Rat takes an item or gun, he will give another item or gun of equal quality in return. Unused trades carry over to subsequent floors. | ||
Unity | Passive | Our Powers Combined | Increases damage based on the other guns the player has. | ||
Ring of Chest Friendship | Passive | Chest Friends Forever | Increases the chance of finding chests. | ||
Ring of Ethereal Form | Active | Get Ethereal! | While active, the player is invincible and has flight. Allows user to steal items from shops. | ||
Crutch | Passive | You Need It | Causes bullets to slightly curve towards enemies. | ||
Bloody Eye | Passive | Slower Enemy Bullets | Decreases enemy bullet speed by 15%. | ||
Gunknight Armor | Passive | Armor Every Floor | Grants a piece of armor upon pickup and another piece of armor every floor. | ||
Full Metal Jacket | Passive | Automated Defenses | Automatically activates one of the player’s blanks when they are about to take damage. | ||
Bug Boots | Passive | Yikes! | Dodge rolling leaves a trail of poison creep. Makes the player immune to poison. | ||
Ice Cube | Passive | Items Recharge While Active | Reduces the cooldown timer of active items. Increases coolness by 3. | ||
Charm Horn | Active | The Call Of Duty | Charms enemies around the player upon use. Can be used to steal from shops. | ||
Metronome | Passive | Better And Better | Grants a damage bonus for each enemy killed. The bonus is reset if the player takes damage or changes guns. | ||
Antibody | Passive | Heals Up | Adds a chance to heal the player for an extra half a heart whenever they receive healing. | ||
Pink Guon Stone | Passive | Increased Health | Orbits the player, blocking enemy shots on contact. Grants one extra heart container. | ||
White Guon Stone | Passive | Kindles Blanks | Orbits the player, blocking enemy shots on contact. Grants an extra blank per floor. | ||
Red Guon Stone | Passive | Dodge Up | Orbits the player, blocking enemy shots on contact. Improves dodging. | ||
Blue Guon Stone | Passive | On My Side | Orbits the player, blocking enemy shots on contact. Upon taking damage, briefly slows time. | ||
Drum Clip | Passive | One Size Fits All | Increases the magazine size of all weapons by 50%. | ||
Backup Gun | Passive | Watch Your Back | With each shot fired, a second bullet will be fired in the opposite direction that the player is aiming. | ||
Wax Wings | Passive | Too Close To The Gun | Grants flight. | ||
Cat Bullet King Throne | Passive | A Cat Throne | Shoots miniature bullets upon rolling and grants flight. | ||
Lament Configurum | Active | Shellraiser | Upon use, spawns several enemies and has a chance to spawn a gun or item. Increases curse by 1 while held. | ||
Nanomachines | Passive | Son | Grants two pieces of armor upon pickup. Grants a piece of armor every 4 times damage is taken. | ||
Gold Ammolet | Passive | Blank Damage Up | Increases blank damage. Grants an extra blank per floor. | ||
Uranium Ammolet | Passive | Blanks Poison | Blanks have a chance to poison enemies. Grants an extra blank per floor. | ||
Copper Ammolet | Passive | Blanks Ignite | Blanks have a chance to ignite enemies. Grants an extra blank per floor. | ||
Frost Ammolet | Passive | Chance To Freeze | Blanks have a chance to freeze enemies. Grants an extra blank per floor. | ||
Bloodied Scarf | Passive | Blink Away | Replaces the dodge roll with a teleport. Increases reload speed. | ||
Muscle Relaxant | Passive | Loosen Up | Decreases bullet spread by 66%. | ||
Hip Holster | Passive | Quickdraw | Reloading a weapon fires it once for free. | ||
Hazmat Suit | Passive | Safety Protocol | Grants immunity to fire, poison, and electricity. | ||
Brick of Cash | Passive | Secrets Of The Masons | Reveals secret rooms. | ||
Wolf | Passive | Junior | Chases and bites enemies. | ||
Super Space Turtle | Passive | Hero From Space | Follows the player, firing bullets at enemies. | ||
Chicken Flute | Passive | Fowl Play | Summons a chicken that follows the player and blocks bullets. After taking a certain amount of damage, it summons an army of chickens to attack enemies. | ||
Space Friend | Passive | A Friend From The Space | Follows the player, firing lasers at enemies and blocking enemy bullets. | ||
Baby Good Mimic | Passive | Imitation Love | If no other familiars are present, follows the player and attacks enemies. If familiars are present, transforms into another one of the player’s familiars. | ||
Galactic Medal of Valor | Passive | Courage Increased | Deal more damage to Bosses.Increases reload speed and accuracy. | ||
Bullet Idol | Passive | Vengeful Spirit | Deals 45 damage to enemies upon taking damage. | ||
Elder Blank | Active | Excommunicate Bullets | Activates a blank. Increases curse by 2 while held. | ||
Teleporter Prototype | Active | Teleport?! | Teleports the player to a random room. | ||
Medkit | Active | Heals | Single use. Heals the player for 4 hearts. | ||
Ration | Active | Calories, Mate | Single use. Heals the player for two hearts. Automatically used if the player runs out of health. | ||
Chaff Grenade | Active | Dazed And Confused | Stuns enemies. Can be used to steal items from shops. | ||
Cluster Mine | Active | Area Hazard | Places 5 small mines that explode when an enemy comes into contact with them. | ||
Napalm Strike | Active | Smells Great! | Sets a large rectangular area on fire. | ||
Roll Bomb | Passive | Power Charge | Dodge rolling leaves behind a bomb. | ||
iBomb Companion App | Active | One For That | Detonates all explosives and explosive enemies in the room. | ||
Utility Belt | Passive | All Capacity Up! | Grants an extra active item slot and increases maximum ammo by 20%. | ||
Macho Brace | Passive | Value For Effort | Shots are more powerful when coming out of a dodge roll. | ||
Loot Bag | Passive | Doesn’t Float | Enemies drop more money, but the player drops money upon taking damage. Selling other items to the Sell Creep grants twice as much money. | ||
Scouter | Passive | Quality Assured | Shows enemy health and damage done. Increases damage and accuracy. Increases curse by 1. | ||
Laser Sight | Passive | King Of The Dot | Decreases bullet spread by 50% and adds a red laser sight to the player’s weapons. | ||
Singularity | Active | Sucks | Spawns a black hole that attracts enemies and bullets. | ||
Explosive Decoy | Active | KABOOM! | Places a decoy that enemies will target. The decoy will explode after taking enough damage. Can be used to steal from shops. | ||
Melted Rock | Active | Corpses Explode | Causes enemy corpses to explode on use. | ||
Smoke Bomb | Active | Vanish! | Temporarily become invisible to enemies. Can be used to steal from the Shop. | ||
Jar of Bees | Active | The Pain! | Spawns bees that home in on and damage enemies. | ||
Shield of the Maiden | Active | Block And Load | Pulls up a shield to protect players from bullets. Players are immobile while using the shield. | ||
+1 Bullets | Passive | +1 To Bullet | Increases damage by 25%. | ||
Katana Bullets | Passive | Folded Lead | Upon killing an enemy, bullets have a chance to unleash a flurry of slashes along the path of the original bullet, damaging enemies. Increases curse by 1. | ||
Heavy Bullets | Passive | Thunk! | Increases damage by 25% and doubles knockback but halves bullet speed. | ||
Bouncy Bullets | Passive | Boiyoiyoing! | Grants bullets the ability to bounce off objects. | ||
Ghost Bullets | Passive | Shoot Through | Bullets pass through enemies and obstacles. | ||
Angry Bullets | Passive | Hungry For More | Hitting an enemy refires the projectile at a nearby enemy. | ||
Easy Reload Bullets | Passive | Rolling Reload | Dodge rolling reloads one bullet. | ||
Remote Bullets | Passive | The Unseen Hand | Fired bullets curve towards the player’s crosshair. Increases damage by 10%. | ||
Zombie Bullets | Passive | Unfinished Business | Adds a chance to refund ammo when a shot misses. | ||
Flak Bullets | Passive | Catch Some! | Whenever a bullet hits an enemy or wall, it splits into several smaller, lower-damage bullets. | ||
Silver Bullets | Passive | Blessed Metal | Increases damage to jammed enemies by 225% and Increases damage to bosses by 25%. | ||
Cursed Bullets | Passive | Too Spooky | Increases damage depending on how much curse the player has. Increases curse by 1 while held. | ||
Bionic Leg | Passive | More Machine Than Man | Increases movement speed and grants a piece of armor. | ||
Shotgun Coffee | Passive | Speed Up | Increases movement speed. | ||
Shotga Cola | Passive | Speed Up | Increases movement speed. | ||
Disarming Personality | Passive | For You? | Decreases shop prices by 15%. | ||
Mustache | Passive | A Familiar Face | Has a 50% chance to heal the player upon purchasing an item. | ||
Ballot | Passive | Vote Of Confidence! | Increases the player’s coolness by 3, which decreases the cooldown of active items and increases luck. | ||
Military Training | Passive | Hold Facing Enemy | Increases weapon accuracy and reload speed. | ||
Cartographer’s Ring | Passive | Some Floors Are Familiar | New floors have a chance to be mapped out. | ||
Ring of Fire Resistance | Passive | No Burns | Grants immunity to fire. | ||
Ring of Miserly Protection | Passive | Aids The Fiscally Responsible | Grants two heart containers. Disappears upon spending money. | ||
Ring of Chest Vampirism | Passive | Blood From Wood | Breaking chests heals the player. | ||
Cloranthy Ring | Passive | Dodge Power Up | Greatly shortens the time at the end of a dodge roll where the player is vulnerable. | ||
Gunknight Greaves | Passive | Armor Every Floor | Grants a piece of armor upon pickup and another piece of armor every floor. | ||
Gunknight Gauntlet | Passive | Armor Every Floor | Grants a piece of armor upon pickup and another piece of armor every floor. | ||
Armor of Thorns | Passive | Your Body Is A Weapon | Provides immunity to contact damage, and increases damage dealt by dodge rolling into enemies. Grants armor upon pickup. | ||
Gunboots | Passive | They Go Down Well | Dodge rolling fires a spread of five bullets backwards. Slightly increases movement speed. | ||
Rat Boots | Passive | Hover Craft | Grants temporary invulnerability and flight when the player steps over a pit. | ||
Coin Crown | Passive | Play Well, Get Money | Increases the chance to find shells upon completing rooms. | ||
Oiled Cylinder | Passive | Reload Faster | Halves reload time. | ||
Rolling Eye | Passive | Back At You | Rolling through bullets reflects them at enemies. | ||
Magazine Rack | Active | Instant Mail Order | Place to create a zone of infinite ammo. | ||
Cog of Battle | Passive | Active Reload | When reloading, pressing reload again when the indicator passes a certain mark on the reload bar will instantly reload the weapon, decreasing the reload time and increasing the damage and accuracy of the next magazine. | ||
Honeycomb | Passive | Bee Prepared | Taking damage spawns bees that seek out and damage enemies. | ||
Gungeon Pepper | Passive | The Heat Is On! | Deals damage to nearby enemies. | ||
Iron Coin | Active | Valar Morgunis | 3 uses. Kills all enemies in a random room on the floor. Increases coolness by 2 and grants a 20% discount at shops while held. | ||
Sunglasses | Passive | Bright Future | Slows down time and increases dodge power during explosions. Increases coolness by 2. | ||
Jetpack | Active | To Fly | Can be toggled. While active, the player has increased movement speed and flight, but cannot dodge roll. Passing over puddles of oil will set them on fire. | ||
Monster Blood | Passive | Twist To Open | Taking damage spawns a pool of poison creep. Grants immunity to poison creep and a heart container. | ||
Table Tech Rocket | Passive | End Table | Flipping a table causes it to launch forward and explode. | ||
Table Tech Blanks | Passive | Flip Clarity | Flipping a table activates a free blank. | ||
Table Tech Stun | Passive | Flip Showmanship | Flipping a table briefly stuns nearby enemies. | ||
Sponge | Passive | Godliness | Removes all liquids near the player. | ||
Book of Chest Anatomy | Passive | Controlled Demolition | Improves the contents of broken chests. | ||
Ser Junkan | Passive | Next time… who is he? | Summons Ser Junkan, who follows the player, attacks enemies, and becomes stronger for each Junk picked up. | ||
Turkey | Passive | Triple Tap | Recovers 1 ammo after landing three sequential hits. | ||
Turtle Problem | Passive | Is This Normal? | Clearing a room spawns a turtle companion. Turtles block enemy bullets and die after taking enough damage. | ||
Heart Holster | Passive | On Your Sleeve | Grants a heart container. | ||
Heart Lunchbox | Passive | Healthy Meal | Grants a heart container. | ||
Heart Locket | Passive | Memento Mori | Grants a heart container. | ||
Heart Bottle | Passive | Liquid Life | Grants a heart container. | ||
Heart Purse | Passive | Form Begets Function | Grants a heart container. | ||
Heart of Ice | Passive | That’s Cold | Grants a heart container. Taking damage releases bouncing ice bullets. Increases coolness by 1. | ||
Meatbun | Active | On A Roll | Single use. Heals the player for one heart. Grants double damage until the player takes damage. | ||
Bottle | Active | Heart Container | Holds hearts or ammo for use later. | ||
Bomb | Active | Use For Boom | Throws a bomb that explodes after a short delay. | ||
Ice Bomb | Active | Cool It! | Throws a bomb that freezes enemies. | ||
Proximity Mine | Active | Use To Place | Places a mine that explodes when an enemy comes near it. | ||
C4 | Active | Stick Boom | Places explosives on the ground which then can be detonated by using the item again. | ||
Weird Egg | Active | Miracle of Gun | Using the egg while missing health fully heals the player. Dropping the egg and shooting it spawns a gun, item, or yolk creature. Dropping the egg into fire spawns a serpent. | ||
Molotov | Active | Feel The Burn | Throws a Molotov that sets an area on fire. | ||
Supply Drop | Active | I Need Mags! | Single use. Spawns ammo box. | ||
Ammo Synthesizer | Passive | Ammo Chance On Kills | Adds a chance to regain ammo upon killing an enemy. | ||
Backpack | Passive | Item Capacity Up! | Allows the player to hold an extra active item. | ||
Drill | Active | Sawgeant | If used on a locked chest, forces the player to fight two waves of enemies and unlocks the chest if they survive. If used on a locked door, opens it for free. | ||
Scope | Passive | Steady Aim | Decreases bullet spread by 60%. | ||
Ammo Belt | Passive | Ammo Capacity Up! | Increases maximum ammo by 20%. | ||
Bullet Time | Active | Dodge This | Slows down time while active. | ||
Decoy | Active | Get Him! | Places a decoy that enemies will target. The decoy will be destroyed after taking enough damage. Can be used to steal from shops. | ||
Shadow Clone | Active | No Jutsu | Creates a copy of the player that mimics their movements in reverse and fires alongside them. | ||
Trusty Lockpicks | Active | Who Needs Keys? | Has a 50% chance to unlock a lock or locked chest. If it fails, the lock will no longer function. | ||
Potion of Lead Skin | Active | I’m Invincible! | While active, the player reflects enemy bullets. | ||
Double Vision | Active | One For Each Of You | While active, doubles the player’s bullets. | ||
Poison Vial | Active | For External Use Only | Creates a pool of poison creep. | ||
Potion of Gun Friendship | Active | Temporary +1 To Gun | While active, increases damage, fire rate, knockback, and reload speed. | ||
Knife Shield | Active | Use Again To Launch! | Creates a ring of knives around the player that damage enemies and block enemy bullets. Knives vanish after taking enough damage. If used again while the shield is active, the knives are launched forward. Increases curse by 1 while held. | ||
Grappling Hook | Active | Rapid Transit | Allows players to hook onto and then pull themselves towards walls at a fast speed. Hitting enemies with the hook will deal minor damage and stun them for a short duration. Allows players to steal items from the shop. The hook has an unlimited range. | ||
Portable Table Device | Active | Know When To Fold ‘Em | Spawns a small table that can be flipped. | ||
Battery Bullets | Passive | Zap! | Causes water that bullets pass over to become electrified, damaging enemies. Decreases shot spread by 50%. | ||
Lichy Trigger Finger | Passive | Rate of Fire Up | Increases rate of fire by 25%. | ||
Enraging Photo | Passive | Don’t Believe His Lies | Taking damage makes the player briefly deal double damage and instantly reloads their weapon. | ||
Amulet of the Pit Lord | Passive | No Fall Damage | Falling into pits no longer deals damage. | ||
Ring of Mimic Friendship | Passive | Unlikely Allies | Chests will not turn into Mimics. | ||
Heavy Boots | Passive | Low Center Of Mass | Prevents the player from being affected by enemy knockback, gun recoil, and conveyor belts. | ||
Springheel Boots | Passive | Double Jump | Allows the player to roll again mid-roll. | ||
Cigarettes | Active | Hazardous To Health | Damages the player for half a heart and increases their coolness by 1 per use. Coolness decreases the cooldown of active items and increases luck. | ||
Map | Passive | Floor Revealed | Reveals the entire map for the current floor. | ||
Sense of Direction | Active | Surprisingly Rare. | Points in the direction of the floor’s exit. | ||
Clear Guon Stone | Passive | Pure | Orbits the player, blocking enemy shots on contact. Negates poison damage. | ||
Holey Grail | Passive | Withered Vessel | Upon taking damage, triggers a blank effect and refills 50% of the ammo of all the player’s guns. Increases curse by 1. | ||
Escape Rope | Active | Works Anywhere! | Teleport out of the current room into the shop of the current floor. | ||
Blast Helmet | Passive | Duck And Cover | Decreases the radius that explosions will hurt the player in. Grants immunity to contact damage. | ||
Lodestone Ammolet | Passive | Blank Knockback Up | Increases the knockback of blanks. Grants an extra blank per floor. | ||
Table Tech Sight | Passive | Flip Multiplier | Flipping a table briefly slows down time and triple the player’s shots. | ||
Table Tech Money | Passive | Flip Prosperity | Flipping a table flips all other tables in the room, and flipping a table has a chance to spawn money. | ||
Table Tech Shotgun | Passive | Flip Out | Tables release a homing shotgun blast of bullets when flipped. | ||
Table Tech Heat | Passive | Hot Flips | Flipping a table creates a large area in which all enemies will be set on fire. | ||
Table Tech Rage | Passive | Flips Of Fury | Flipping a table briefly doubles the player’s damage. | ||
Ruby Bracelet | Passive | Thrown Guns Explode | Thrown guns will explode. | ||
Ruby Bracelet | Passive | Moving Forward | Thrown guns will explode. Grants immunity to contact damage. Moving constantly without rolling or taking damage for 4 seconds charges a dodge roll, which will deal 300 damage. | ||
Gas Mask | Passive | Breathe Deep | Grants immunity to poison. | ||
Battle Standard | Passive | Set Your Own! | Increases the damage of companions and charmed enemies. | ||
Dog | Passive | Junior II | Follows the player around, occasionally digs up a pickup upon completing a room, and barks at mimic chests. | ||
Master Round | Passive | First Chamber | Grants a heart container. | ||
Master Round | Passive | Second Chamber | Grants a heart container. | ||
Master Round | Passive | Third Chamber | Grants a heart container. | ||
Master Round | Passive | Fourth Chamber | Grants a heart container. | ||
Master Round | Passive | Fifth Chamber | Grants a heart container. | ||
Prime Primer | Passive | Old Magic | Ingredient for the Bullet That Can Kill The Past. | ||
Arcane Gunpowder | Active | From The Deep | Ingredient for the Bullet That Can Kill The Past, cannot be used. | ||
Planar Lead | Passive | Astral Slug | Ingredient for the Bullet That Can Kill The Past. | ||
Obsidian Shell Casing | Passive | Indestructible | Ingredient for the Bullet That Can Kill The Past. | ||
Friendship Cookie | Active | It’s Delicious | Single use. Resurrects your co-op partner with full health. | ||
Hidden Compartment | Passive | Extra Space | Grants an extra active item slot and increased maximum ammo by 10%. | ||
Live Ammo | Passive | I’m A Bullet Too! | Provides immunity to contact damage, and dodge rolls deal increased damage to enemies. | ||
Old Knight’s Shield | Passive | Heavy With Experience | Grants two pieces of armor. | ||
Old Knight’s Helm | Passive | Protects Knowledge | Grants two pieces of armor. | ||
Old Crest | Passive | Armor Up | Grants a piece of armor. Consumed upon taking any damage. | ||
Glass Guon Stone | Passive | Fleeting Defense | Orbits the player, blocking enemy shots on contact. Destroyed upon taking damage. | ||
Busted Television | Active | Broken And Heavy | Upon use, the television is thrown in the direction of the cursor. Dropped upon dodge rolling. | ||
Coolant Leak | Active | Don’t Overheat! | Sprays water forward. | ||
Junk | Passive | Next Time Use A Key | Has no effect on its own. Often spawned by destroying chests. | ||
Gold Junk | Passive | One Man’s Trash | Grants 500 on pickup. | ||
Lies | Passive | Next Time Tell The Truth | No effect. | ||
Infuriating Note | Passive | You’ve Been Had… | Useless on its own. Has six variants, each of which reveals one of the directions necessary to make it through the maze in the Resourceful Rat’s Lair. |
Gun
Icon | Name | Quote | Quality | Type | Magazine Size | Ammo Capacity | Damage | Fire Rate | Reload Time | Shot Speed | Range | Force | Spread | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
亚里火箭发射器Yari Launcher | Hell. Yes. | Automatic | 20 | 140 | 10 (impact) + 15 (explosion) | 0.04 | 1.5 | 10 | 90 | 30 | 45 | Rapidly fires homing rockets. Bypasses the boss DPS cap. | ||
Strafe Gun | Bleeding Edge Gameplay | Automatic | 20 | 400 | Impact: 1 Explosion: 8 | 0.13 | 1.4 | Fires nails that explode upon releasing the trigger. | ||||||
AKEY-47 | Unlocked And Loaded! | Automatic | 30 | 500 | 5.5 | 0.11 | 0.6 | 23 | 9 | 4 | Opening a locked chest or door with the gun equipped opens it for free. Alternatively, shooting a locked chest or door unlocks it. | |||
Patriot | Gun Eater | Automatic | 100 | 500 | 7 | 0.30 | 1.0 | 30 | 15 | 1 | Fires piercing bullets.Fire rate increases rapidly as the trigger is held. | |||
Fightsabre | Heresy | Automatic | 25 | 500 | 6 | 0.15 | 1.5 | 23 | 50 | 10 | 8 | Reloading swings the gun around, reflecting nearby bullets. Increases curse by 2. | ||
喷气式枪Gungine | 12 Cylinder | Automatic | 100 | 800 | 5 | 0.05 | 1.14 | 35 | 15 | 6 | Greatly increases movement speed while held. Reloading clears nearby goop and refills the gun’s ammo. | |||
Vulcan Cannon | Boundless Slaughter | Automatic | 900 | 900 | 5 | 0.05 | 0.6 | 35 | 15 | 12 | ||||
Disintegrator | Return To Dust | Beam | 500 | 70/s | 0.10 | N/A | 120 | 50 | 0 | 0 | Fires a large laser after a long charge-up. | |||
Mourning Star | Satellite Rain | Beam | 800 | ~110/s | 0.3 | Calls down a controllable orbital laser. | ||||||||
Makeshift Cannon | You Only Get One Shot | Charged | 1 | 1 | 1213.3 (approx) | 0.50 | 2.1 | 35 | 60 | 6 | Fires a single blast that deals a large amount of damage. | |||
BSG | Big Shooty Gun | Charged | 1 | 25 | 50 | 4.00 | 2.4 | 25 | 10 | 0 | Slowly charges up to fire a large high-damage projectile. | |||
磁轨炮Railgun | Calibrating | Charged | 1 | 40 | 50 | 0.6 | Fires a fast-moving piercing bullet that bounces many times. | |||||||
Composite Gun | Undetectable | Charged | 2 | 50 | Uncharged: 40Charged: 100 | 0.20 | 0.6 | 25 | 10 | 0 | Charged shot consumes all ammo in magazine and will activate a blank effect when it hits a wall. | |||
AU Gun | Some Assembly Required | Semiautomatic | 1 | 22 | 100 | 0.20 | 1.2 | 25 | 10 | 0 | Fires a single powerful bullet. | |||
Gilded Hydra | Heads Up! | Semiautomatic | 1+ | 50 | 60 (7.5x8) | 0.40 | 2.0 | 23 | 60 | 30 | 0 | Fires a large burst of piercing, bouncing bullets. Clip size is increased by 1 for each half heart the player is missing, and healing decreases clip size. | ||
Particulator | Strange Matter | Semiautomatic | 1 | 60 | Large: 30Small: 7 | 0.70 | 2.4 | 10 | 10 | 8 | 0 | Fires a large bullet, which will split into 10 bullets which seek out enemies. | ||
Dark Marker | Big Bang | Semiautomatic | 12 | 200 | Bullets: 8Explosion: 80 | 0.20 | 2.0 | 32 | 20 | 0 | Charge shot consumes the entire clip to create a room-wide explosion and blank effect. | |||
Finished Gun | Thanks For Playing | Semiautomatic | 5 | 500 | 1425 (final shot) | Replaces Unfinished Gun once the Ammonomicon is complete. | ||||||||
Elimentaler | Full of Holes | Semiautomatic | 15 | Cheese ball: 5.5Pointy cheese: 8Cheese wheel: 15 | 0.22 | 1.2 | Encases enemies in cheese, freezing them. Enemies that die while cheesed spawn a large cheese pool, which cheeses any enemies that step in it. | |||||||
Gunther | Jealous Weapon | Semiautomatic | 15 | First Stage: 6Second Stage: 9Third Stage: 12 | 0.10 | 1.2 | 16 | 50 | 20 | 10 | Cannot be used to reveal hidden walls. Grows stronger with each room cleared. | |||
Glacier | Refill Your Trays | Automatic | 12 | 120 | 8 (impact) + 6 (explosion) | 0.50 | 1.5 | 18 | 35 | 8 | 5 | Fires bouncing ice cubes that explode and freeze enemies. | ||
Zorgun | Don’t Push The Red Button | Automatic | 30 | 300 | 5.5 | 0.10 | 0.6 | 23 | 9 | 5 | Rapidly fires homing bullets. The final bullet in each clip fires a random explosive (grenade, rocket, or drill). | |||
Cat Claw | Kneadle Your Foes! | Automatic | 33 | 400 | 2 (impact) + 10 (explosion) | 0.15 | 1.2 | 23 | 2 | 5 | Fires darts that home in on enemies and explode after a short delay. The darts deal minimal damage on contact. | |||
Machine Fist | Avalanche Of Bullets | Automatic | 50 (gun)1 (rocket) | 500 | Bullet: 4Rocket: 20 (impact) + 30 (explosion) | 0.07 | 1.0 | 27 | 15 | 6 | Reloading alternates between firing a gatling gun, and a single shot exploding rocket punch that is guided by the player’s reticle. The rocket punch consumes 10 ammo upon firing. | |||
Dragunfire | Roar | Automatic | 30 | 600 | 5 | 0.05 | 1.6 | 25 | 27 | 7 | Rapidly fires burning bullets that have a chance to inflict Burn. | |||
Gunderfury | Gun of Guncraft | Automatic | 40 (Level 60) | 600 (Level 60) | Gains persist experience and levels up with kills, changing its appearance and stats. | |||||||||
Robot’s Left Hand | See You Later | Automatic | 60 | 600 | 5 | 0.10 | 1.6 | Rapidly fires blue lasers. | ||||||
Unicorn Horn | Fires Friendship | Beam | 500 | 500 | 30/s | 0.10 | N/A | 30 | 30 | 45 | 0 | Fires a rainbow beam that homes in on enemies. Increases curse by 1. | ||
Freeze Ray | Ice To Meet You | Beam | 500 | 20/s | 0.10 | N/A | 60 | 30 | 10 | 0 | Fires a blue laser that has a chance to freeze enemies. | |||
Raiden Coil | Shoot Em’ Up | Beam | 500 | 15/s | 0.10 | N/A | 30 | 10 | 5 | Fires a laser that homes in on all on-screen enemies. | ||||
Abyssal Tentacle | Look Away | Beam | 500 | 22.5/s | 0.10 | N/A | 30 | 10 | 0 | Fires a tentacle that homes in on and grips enemies, damaging them. | ||||
Life Orb | Your Soul is Mine | Beam | 600 | 20/s | 0.10 | After killing an enemy, reloading damages all enemies in the room. | ||||||||
The Emperor | Electric Terror | Burst | 30 | 300 | 7 | 0.30 | 1.2 | 20 | 50 | 10 | 7 | Fires a burst of four bullets connected by electricity. | ||
M16 | Underslung | Burst | 30 (machine gun) 3 (grenade launcher) | 500 | Gun: 5.5Grenade: 10 (impact) + 25 (explosion) | 0.10 | 1.2 | 23 | 11 | 7 | Reloading alternates between bursts of 3 bullets and a grenade launcher. | |||
Black Hole Gun | Won’t You Come | Charged | 1 | 30 | 10 | 1.00 | 1.56 | 4 | 9 | 0 | Fires black holes that attract enemies and enemy bullets. | |||
Serious Cannon | Seriously MENTAL | Charged | 1 | 30 | 50 | 0.60 | 1.5 | 35 | 60 | 6 | Fires large bouncing cannonballs. | |||
Prototype Railgun | DANGER: HIGH VOLTAGE | Charged | 1 | 40 | 150 | 0.6 | Fires a fast-moving piercing bullet. | |||||||
Compressed Air Tank | You Know My Work | Charged | 1 | 50 | 50 | 0.60 | 1.2 | 35 | 60 | 6 | Fires sharks that swim around the room, seeking enemies and biting them. | |||
Gunbow | Failed Experiment | Charged | 1 | 60 | 35 | 0.001 | 1.0 | 26 | 25 | 0 | Fires a fast, piercing projectile that ricochets many times. | |||
Cobalt Hammer | Break Stuff | Charged | 6 | 60 | Uncharged: 26Charged: 36 | 0.30 | 1.2 | 100 | 80 | 0 | Fires blue lasers. Charging the weapon makes it fire lasers in four directions. | |||
Crescent Crossbow | Moon Shot | Charged | 12 | 100 | Large: 22Medium: 8Small: 3 | 0.20 | 1.5 | 32 | 20 | 0 | Fires stars that split into smaller bouncing stars. | |||
Starpew | Reap And Sow | Charged | 1 | 100 | 5 | Fires water droplets. Can be charged to increase the number of droplets fired. | ||||||||
Zilla Shotgun | Quadruple the fun! | Charged | 4 | 240 | Uncharged:32 (4x8)Charged:42 (6x7) | 0.50 | 1.5 | 26 | 26 | 20 | Can be charged to fire the entire magazine at once, which will cause it to fire piercing, bouncing bullets. | |||
Microtransaction Gun | Pay To Win | Semiautomatic | Equal to Coins held | - | 2/8/15/20 | 0.20 | N/A | Shoots various figurines, books, and gems at the cost of 1 coin per shot. | ||||||
Grasschopper | Noisy | Semiautomatic | 1 | 30 | 20 (impact) + 20 (explosion) | 0.07 | 2.0 | 36 | 18 | 22 | 5 | Fires a single powerful blast that has very strong recoil. | ||
Big Shotgun | A Shotgun That’s Big | Semiautomatic | 5 | 40 | Large: 45 (15x3) Small: 5.5 | 0.6 | 2.1 | Fires three exploding shots that burst into bullets. Reloading next to Shotgun Kin sucks them up, killing them and restoring 1 ammo. | ||||||
Deck4rd | Unicorn Of Handguns | Semiautomatic | 2 | 40 | 5 (impact) + 35 (explosion) | 0.20 | 1.5 | 20 | 22 | 10 | Fires a single powerful bullet that will explode upon impact. | |||
A.W.P. | Noob Cannon | Semiautomatic | 8 | 50 | 40 | 1.20 | 2.1 | 100 | 25 | 5 | Fires bullets that can pierce through one enemy. | |||
The Exotic | Pack of Wolves | Semiautomatic | 1 | 50 | 25 (impact)+ 15 (explosion)+ 35(7 * 5 mini rockets) | 1.5 | Fires rockets which burst into more homing rockets. While held, grants a ghost companion that follows the player and reveals the contents of nearby chests. | |||||||
RC Rocket | Avoid User Error | Semiautomatic | 1 | 50 | 100 (impact) + 30 (explosion) | 0.60 | 1.5 | 10 | 200 | 10 | 1 | Fires rockets guided by the player’s cursor. | ||
Bullet Bore | Mind Muncher | Semiautomatic | 1 | 75 | 10 (impact) + 25 (explosion) | 1.00 | 1.5 | 20 | 8 | 5 | Fires drills that home in on enemies, stun them, and explode after a short delay. | |||
Shotgun Full of Love | Kill With Kindness | Semiautomatic | 8 | 120 | 30 (5x6) | 0.45 | 1.2 | 23 | 60 | 30 | 14 | Has a chance to Charm enemies. | ||
Old Goldie | For The Discerning | Semiautomatic | 4 | 150 | 35 (3.5x10) | 0.50 | 1.2 | 23 | 60 | 30 | 5 | Increases coolness by 1. | ||
Shotgun Full of Hate | Hate Is Power! | Semiautomatic | 8 | 150 | 6x4 (bullets) + 5 (skull) + 3 (nail) | 0.45 | 1.2 | 23 | 60 | 30 | 14 | Shoots a shotgun burst of skulls, nails, regular bullets, and poison bullets that leave pools of poison goop. | ||
Laser Lotus | Level 5 | Semiautomatic | 10 | 150 | 16 | 0.20 | 1.38 | 45 | 26 | 5 | Fires piercing lasers. | |||
Knight’s Gun | Plowshare | Semiautomatic | 6 | 180 | 40 (8x5) | Fires five bullets in an arrow shape. Gains some pickups when reloading an empty clip. | ||||||||
Snakemaker | SSSSSSSSSSS | Semiautomatic | 10 | 200 | 12 | 0.25 | 1.2 | 50 | 10 | 0 | Has a chance to transmogrify enemies into snakes. | |||
Staff of Firepower | Missing Link | Semiautomatic | 6 (gun) 12 (staff) | 200 | Gun: 7Staff: 12 | 0.15 | 1.0 | 25 | 12 | 7 | Reloading alternates between a rapid fire pistol and a beam weapon that can set enemies on fire. | |||
RUBE-ADYNE MK.II | Polished Product | Semiautomatic | 15 | 300 | 8 | 0.10 | 0.48 | 40 | 35 | 10 | 7 | Fires bouncing lasers with limited range. | ||
Thunderclap | Lightning In A Bullet | Semiautomatic | 15 | 300 | 8 | 0.15 | 1.7 | 20 | 10 | 5 | Fires balls of lightning. | |||
Super Meat Gun | Very Fast | Semiautomatic | 12 | 300 | 6 | 0.10 | 0.5 | 25 | 10 | 5 | Fires piercing, bouncing saw blades. Slightly increases movement speed. | |||
Trident | Under The Sea | Semiautomatic | 6 | 300 | 8 | 0.08 | 1.0 | 600 | 4 | 0 | Fires a long-range laser that pierces one enemy. Destroys nearby bullets and pushes enemies away while reloading. | |||
3rd Party Controller | Assuming Direct Control | Semiautomatic | 10 | 300 | 2.5 | Upon hitting an enemy, they will move in the same direction the player moves, and shoot towards the crosshair if the player shoots. | ||||||||
High Kaliber | Soul Reaver | Semiautomatic | 66 | 666 | 15 | 0.50 | Causes enemy souls to leave their bodies. Touching a soul deals high damage to the enemy. | |||||||
Directional Pad | Input Output | Automatic | 30 | 120 | 8 (normal) 45 (fireball) 10 (grappling hook) | 0.30 | 1.6 | Fires bullets in four directions. Combos can be entered to fire fireballs or a grappling hook. After running out of ammo, it is destroyed but spawns a chest. | ||||||
VertebraeK-47 | Nervous Yet? | Automatic | 30 | 250 | 4 (bullet)2 (chain) | 0.10 | 1.5 | 18 | 6 | 5 | Bullets close to each other will form links between each other, which hurts enemies on touch. | |||
AC-15 | Metalled Gear | Automatic | 40 | 300 | Unarmored: 3.8 Armored: 15 | Unarmored: 0.125Armored: 0.5 | 1.8 | Becomes more powerful if the player has armor. | ||||||
Bee Hive | Bzzzzzzz! | Automatic | 150 | 300 | 3 | 0.10 | 0.06 | 9 | 2 | 90 | Fires bees that home in on and damage enemies. | |||
Betrayer’s Shield | Actually A Gun | Automatic | 12 | 350 | 6 | 0.10 | 1.5 | 23 | 18 | 12 | 5 | Upon reloading, leaves a protective shield on the ground. Players in that area will be protected until the shield has absorbed a number of bullets. | ||
H4mmer | Many Bullets | Automatic | 30 | 450 | Bullets: 3.8Hammer: 20 | 0.05 | 0.6 | 23 | 6 | 7 | Fires a barrage of bullets. The last shot in the magazine is a hammer, which deals extra damage and can stun enemies. | |||
AK-47 | Accept No Substitutes | Automatic | 30 | 500 | 5.5 | 0.11 | 0.6 | 23 | 9 | 4 | ||||
Combined Rifle | Halve Lives | Automatic | 30 (gun) 1 (ball) | 500 | 5 (gun) 100 (ball) | 0.12 | 1.0 | Reloading alternates between a rapid-fire rifle and a bouncing, piercing energy ball. | ||||||
The Fat Line | Technobabble | Automatic | 100 | 500 | 4 | 3.0 | Fires purple bullets, which start at the wall the gun is aimed at and travel back towards the gun. Bullets will curve and home in on enemies as they travel. | |||||||
Face Melter | Squiddley-squiddley-wheeyooo! | Automatic | 600 | 600 | 4 | 0.10 | 1.2 | 15 | 15 | 13 | 6 | Simultaneously fires music notes in four directions. Places an amplifier on the ground at the player’s position upon reloading. Whenever the Face Melter is fired, the amplifier will fire music notes in the same pattern. Reloading again will remove the amplifier and place a new one. | ||
Stone Dome | Big Head Mode | Automatic | 750 | 750 | 4.5 | 0.20 | Sits on the player’s head and rapidly fires homing bullets. While held, inflicts fear on nearby enemies. Increases curse by 1. | |||||||
Gunzheng | Hustle | Automatic | 350 | 800 | 6 | 0.07 | 0.0 | 32 | 8 | 35 | Rapidly fires inaccurate, piercing, homing arrows. | |||
Heck Blaster | Whoa, Nelly | Automatic | 999 | 999 | 2.5 | 0.05 | 0.3 | 40 | 14 | 3 | 8 | Rapidly fires invisible bullets. Jammed enemies hit will revert to normal. | ||
Alien Engine | The Dangerzone | Automatic | 400 | 1000 | 10 | 0.02 | 0.9 | 30 | 3 | 10 | 0 | Rapid fire weapon that has a very short range, only damaging enemies that come into contact with the muzzle flash. Enemies damaged have a chance to catch on fire. Extremely high recoil. | ||
Demon Head | Wanged | Beam | 500 | 31/s | 0.10 | N/A | 100 | 40 | 30 | 5 | Fires a continuous beam that has a chance to inflict Burn and slightly homes in on enemies. | |||
Mutation | Didn’t Need Two Anyway | Beam | 500 | 45/s | 0.10 | N/A | 40 | 20 | 50 | 5 | Fires a continuous beam and heavily pushes back the player. | |||
Science Cannon | Charged Particles | Beam | 500 | 26/s | 0.10 | N/A | 90 | 500 | 35 | 0 | Fires a large laser after a short charge-up, which inflicts random status effects on enemies. | |||
Proton Backpack | Crossing Streams | Beam | 500 | 50/s | 0.10 | N/A | 14 | 90 | 30 | 0 | Fires a homing laser. | |||
Wood Beam | Speak Softly | Beam | 100 | 900 | Based on swing speed(Max: 26) | 1.0 | Melee weapon that extends itself to hit enemies. Increases curse by 1. | |||||||
Void Core Cannon | Critical Strike | Burst | 4 | 120 | 10 (Impact)11 (Explosion) | Fires bursts of four large energy balls, which home in on enemies and explode upon impact. | ||||||||
Excaliber | Once And Future | Burst | 32 | 280 | 7 | 0.15 | 0.48 | 26 | 15 | 0 | Fires a burst of three piercing sword projectiles. Reloading swings the sword, destroying nearby bullets and damaging nearby enemies. Increases curse by 2.5. | |||
Void Core Assault Rifle | Rapid Fire | Burst | 30 | 300 | 6.5 | 0.35 | 1.2 | 23 | 20 | 15 | 3 | Fires bursts of three lasers. | ||
Charge Shot | Hold To Fire | Charged | 5 | 75 | 30 | 0.01 | 1.0 | 26 | 25 | 5 | Fires a large laser that pierces enemies and bounces off of walls two times. Laser deals higher damage after bouncing. | |||
Kruller Glaive | Studied the Blade | Charged | 1 | 100 | 25 | Throws a boomerang-like projectile that homes in on multiple enemies, damaging and sometimes stunning them. | ||||||||
Charmed Bow | <3—–«< | Charged | 1 | 150 | Uncharged: 7.5Charged: 14 | 0.0 | Charms enemies when fully charged. | |||||||
Sunlight Javelin | Brilliant Aura | Charged | 100 | 150 | 45 | Shoots fiery javelins that make enemies take damage over time. | ||||||||
Megahand | -P- | Charged | 18 | 200 | Uncharged: 6Charged: 45 | 0.07 | 0.54 | 20 | 8 | 0 | Has 2 levels of damage depending on how long the gun has been charged. | |||
Heroine | Charge Beam Active | Charged | 6 | 200 | Level 1: 5Level 2: 10Level 3: 70 | 0.07 | 0.54 | 25 | 10 | 0 | Has 3 levels of damage depending on how long the gun has been charged. | |||
Hyper Light Blaster | Skill Honed Sharp | Semiautomatic | 12 | 12 | 20 | 0.15 | 1.5 | Has very low ammo, but regenerates 1 ammo if a shot hits an enemy. | ||||||
RPG | Leveled Up | Semiautomatic | 1 | 40 | 20 (impact) + 35 (explosion) | 1.00 | 3.0 | 40 | 90 | 10 | 5 | Fires grenades. | ||
Com4nd0 | You’re Fired | Semiautomatic | 4 | 40 | 20 (impact) + 25 (explosion) | 0.60 | 1.5 | 14 | 90 | 10 | 5 | Fires homing rockets. | ||
Stinger | Drone Warfare | Semiautomatic | 1 | 50 | 10 (impact) + 15 (explosion) | 1.00 | 2.0 | 20 | 60 | 10 | 1 | Fires homing rockets that explode into bees. | ||
Grenade Launcher | Fwomp! | Semiautomatic | 1 | 60 | 10 (impact) + 25 (explosion) | 1.20 | 0.78 | 20 | 20 | 20 | 4 | Shoots a grenade that bounces off of surfaces and explodes on impact with enemies. | ||
Hexagun | Light Fantastic | Semiautomatic | 1 | 75 | 35 | 0.001 | 1.02 | 200 | 25 | 0 | Fires piercing bullets that have a chance to transmogrify enemies. | |||
Blooper | Close Your Bloop | Semiautomatic | 5 | 80 | 42 (7x6) | 0.65 | 2.0 | 23 | 60 | 30 | 0 | Fires shotgun blasts of blue bullets with high knockback. | ||
Shotbow | A Teleporter Accident | Semiautomatic | 3 | 80 | 36 (6x6) | 1.00 | 1.5 | 26 | 25 | 5 | Fires a shotgun blast of bolts. | |||
Grey Mauser | Silent And Deadly | Semiautomatic | 10 | 100 | 8 | 0.10 | 1.5 | 32 | 9 | 8 | Reloading an empty clip makes the player invisible. Can be used to steal from shops. | |||
Mr. Accretion Jr. | Music of the Spheres | Semiautomatic | 20 | 100 | 0.7 | 1.9 | Fires planets which start orbiting the player if they hit a wall or obstacle. | |||||||
Magic Lamp | One Wish, Three Times | Semiautomatic | 3 | 100 | 8 (shots)115 (genie) | 0.50 | 1.2 | 12 | 10 | 5 | Hitting an enemy three times causes a genie to punch them. | |||
Void Shotgun | CQC | Semiautomatic | 4 | 120 | 30 (5x6) | 0.40 | 1.2 | 23 | 60 | 30 | 0 | Fires 6 purple bullets with high knockback. | ||
Frost Giant | Icy Grasp | Semiautomatic | 12 | 130 | 12 | 0.001 | 1.6 | 20 | 30 | 10 | 12 | Fires big bullets that have a chance to freeze. | ||
Magnum | 5 Shots Or 6? | Semiautomatic | 6 | 140 | 13 | 0.15 | 1.0 | 23 | 60 | 30 | 7 | |||
Shell | Fires Shotguns | Semiautomatic | 6 | 150 | Shotguns: 8 Bullets: 4 | 0.5 | 1.4 | Fires three shotguns, each of which fires three bullets upon hitting something. | ||||||
Big Iron | Heavy | Semiautomatic | 6 | 150 | 21 (7x3) | 0.33 | 1.2 | 16 | 16 | 10 | 4 | Fires a random spread of three bullets. | ||
The Predator | High-tech $#!* | Semiautomatic | 8 | 150 | 25 | Locks onto enemies and fires high speed homing lasers. Invisibility while reloading an empty magazine. | ||||||||
Light Gun | Third-Party | Semiautomatic | 6 | 150 | 7 | 0.20 | 1.0 | 400 | 60 | 30 | 5 | Fires zaps of light at enemies. The last bullet in the magazine is a duck, which will automatically seek out the nearest enemy and attack them. | ||
SAA | Exhilarating Reload Time | Semiautomatic | 6 | 200 | Direct: 8Bounce: 12 | 0.12 | 0.6 | 25 | 14 | 0 | Fires bouncing bullets that aim towards enemies after bouncing. | |||
Jolter | .95 Caliber | Semiautomatic | 12 | 200 | 13 | 0.25 | 1.2 | 25 | 25 | 50 | 10 | Fires large and rectangular bullets with high knockback. | ||
GuNNER | Backpack Not Included | Semiautomatic | 12 | 200 | 13.5 | 1.0 | Taking damage while GuNNER is held drains 40 ammo and drops a skull that heals the player upon pickup. | |||||||
Rattler | Snakes On A Gun | Semiautomatic | 8 | 200 | 21 (3x7) | 0.20 | 1.2 | 23 | 60 | 30 | 0 | Simultaneously fires a shotgun blast and a beam that has a chance to poison enemies. | ||
Mass Shotgun | My Favorite Gun | Semiautomatic | 1 | 200 | Ball: 30Split: 72 (6x12) | 0.40 | 1.2 | 23 | 60 | 30 | 0 | Shoots a large slow projectile that will split up in a barrage of small bullets shortly afterwards. | ||
Ice Breaker | Never Let Go | Semiautomatic | 3 | 200 | Ice: 10 (2x5)Explosive: 35 | 0.40 | 0.9 | 23 | 60 | 30 | 0 | The first two shots fire a shotgun blast of ice bullets, and the final shot fires a single explosive shot. | ||
RUBE-ADYNE Prototype | It Never Quits | Semiautomatic | 6 | 200 | 7 | 0.12 | 0.6 | 40 | 60 | 10 | 5 | Fires lasers that bounce four times. | ||
Flame Hand | 2D6 + Int Mod | Semiautomatic | 100 | 200 | Varying | 0.50 | 0.0 | 23 | 35 | 0 | Fires fireballs that pierce enemies and have a chance to set enemies on fire. | |||
Vorpal Gun | .50 Criticaliber | Semiautomatic | 6 | 250 | Normal Shot: 5Critical Shot: 100 | 0.10 | 0.90 | Has a chance to fire a critical shot which deals 20 times its damage. | ||||||
Smiley’s Revolver | All Smiles | Semiautomatic | 6 | 250 | 9 | 0.10 | 0.7 | 23 | 60 | 30 | 6 | Decreases shop prices while held.Fire rate increased shortly after rolling. | ||
Void Marshal | Acquired Under The Table | Semiautomatic | 15 | 250 | 9 | 0.10 | 1.2 | 35 | 35 | 10 | 7 | |||
Mine Cutter | Safety First | Semiautomatic | 12 | 250 | Triple: 10Single: 8 | 0.10 | 1.2 | 23 | 60 | 30 | 7 | Reloading alternates between firing three small, piercing, parallel lasers and single large lasers. | ||
Hegemony Rifle | So Precise | Semiautomatic | 15 | 250 | 10 | 0.25 | 1.2 | 35 | 15 | 15 | 13 | Rapidly fires inaccurate white lasers. | ||
Rad Gun | Totally Rad | Semiautomatic | 12 | 250 | Varies | 0.15 | Varies | Increases coolness by 2. When reloading, if the reload button is hit at the right time, the gun’s damage is increased. Failing a reload resets the damage. | ||||||
Shock Rifle | Zap | Semiautomatic | 15 | 250 | 8 | 0.20 | 1.5 | 140 | 20 | 5 | Fires a zap of electricity. | |||
Shellegun | Circle Of Death | Semiautomatic | 12 (pistol) 20 (beam) | 300 | 8 | 0.10 | 1.08 | 25 | 30 | 22 | 5 | Reloading alternates between a pistol and a continuous beam. Increases curse by 1. | ||
Eye of the Beholster | What A Beauty! | Semiautomatic | 12 | 300 | 6 | 0.15 | 1.2 | 200 | 4 | 4 | The last shot of each clip spawns a friendly Beadie. | |||
Tetrominator | LINE PIECE! | Semiautomatic | 13 | 301 | 46 (line piece) | Fires random tetrominoes that stick to enemies. Line pieces explode, dealing more damage the more tetrominoes are stuck to an enemy. | ||||||||
Cold 45 | Shatterday Night Special | Semiautomatic | 12 | 350 | 6 | 0.15 | 1.2 | 28 | 35 | 10 | 6 | Fires bullets that freeze enemies. | ||
The Judge | Hot Shot | Semiautomatic | 9 | 400 | 7.5 | 0.15 | 1.0 | 30 | 9 | 7 | The final shot of each clip has a chance to poison, freeze or ignite enemies. (likely more effects possible) | |||
Polaris | Storied | Semiautomatic | 12 | 450 | Level 1: 5Level 2: 12 (6x2)Level 3: 20 | 0.25 | 0.6 | 40 | 30 | 5 | Has 3 levels. Killing enough enemies causes the gun to level up, increasing its damage. Taking damage decreases its level by 1. | |||
Blasphemy | To The Point | Semiautomatic | N/A | 14 | 0.20 | 1.0 | 26 | 10 | 10 | Starting weapon of The Bullet. Swings destroy nearby bullets. At full health, swings send out a piercing sword projectile. Does not crack secret walls. | ||||
Dueling Laser | More interesting this way! | Semiautomatic | 1 | 100 | Fires a large, piercing, high-damage laser. Needs to recharge after each shot. | |||||||||
Triple Gun | Bullet the Stampede | Varies | 9 (revolver) 32 (machine gun) ∞ (beam) | 250 (revolver)500 (machine gun/beam) | 10 (revolver)6.5 (machine gun) | 0.5 (revolver)0.11 (machine gun) | Changes form based on how much ammo it has left. | |||||||
Turbo-Gun | Repetitive Strain | Automatic | 6 | 180 | 8.4 (base) | 0.10 | 1.0 | Damage increases for the next magazine depending on the number of reload attempts during its reload. | ||||||
Balloon Gun | Hot Air | Automatic | 10 | 250 | 12 | 0.25 | 1.6 | Fires small homing tornadoes. While held, grants flight but loses all ammo on taking damage. | ||||||
Really Special Lute | Purple Prose | Automatic | 75 | 300 | 42 (6x7) | |||||||||
Thompson Sub-Machinegun | Myeah, See! | Automatic | 30 | 350 | 5 | 0.10 | 0.78 | 23 | 9 | 10 | ||||
Bubble Blaster | The Suds | Automatic | 100 | 500 | 12 | 0.12 | 1.4 | Fires bubbles which move slowly towards enemies. Reloading the gun launches bubbles away from the player at high speed. | ||||||
JK-47 | Substitute | Automatic | 30 | 500 | Reloading inflicts fear on nearby enemies. | |||||||||
Hegemony Carbine | All The Same | Automatic | 25 | 600 | 3.5 | 0.10 | 1.4 | 30 | 50 | 4 | 5 | Shoots rapid fire white bolts of energy. | ||
Luxin Cannon | Omnichrome | Automatic | 30 | 600 | 4.5 | 0.07 | 1.5 | 60 | 10 | 6 | Fires laser shots at enemies. The last bullet of magazine fires a crystal, which splits into 5 small crystals on impact. | |||
Screecher | Cover Your Ears! | Automatic | 1000 | 1000 | 1.5 | 0.05 | 0.6 | 12 | 12 | 0 | 0 | Rapidly fires piercing sound waves that have a small chance to stun. | ||
Cactus | 1000 Needles! | Automatic | 1000 | 1000 | 2.5 | 0.10 | 0.0 | 60 | 1 | 7 | Fires needles. | |||
Crown of Guns | All Hail | Automatic | 3000 | 5.5 | 0.04 | Sits atop the player’s head and fires bullets in all directions. | ||||||||
Plunger | Take Your Best Shot! | Beam | 500 | 5/s | 0.10 | N/A | 20 | 20 | 40 | 0 | Fires a stream of poison. Has a chance to poison enemies and leaves poison puddles on impact. | |||
Moonscraper | Beeeeoooowwww! | Beam | 700 | 26/s | 0.10 | N/A | 50 | 20 | 5 | Fires a beam that reflects off of solid objects once. | ||||
Gamma Ray | Mean Green | Beam | 800 | 15/s | 0.10 | N/A | 50 | 10 | 0 | Fires a green laser that slightly curves towards enemies and can poison. | ||||
Colt 1851 | You Dig | Burst | 12 | 350 | 6 | 0.21 | 1.5 | 25 | 10 | 8 | Fires a burst of two bullets. | |||
Laser Rifle | Blast Off! | Burst | 24 | 500 | 5 | 0.50 | 1.2 | 200 | 60 | 16 | 5 | Fires a burst of three lasers. | ||
MAC10 | $#!^@ Never End | Burst | 30 | 600 | 3.5 | 0.07 | 1.0 | 23 | 3 | 10 | Fires a burst of four bullets. | |||
Glass Cannon | Fragile, Fatal | Charged | 1 | 25 | 140 | Fires a powerful beam. Loses all ammo upon taking damage. | ||||||||
Banana | Planpain | Charged | 7 | 50 | 10 (impact) + 30 (explosion) | 1.00 | 0.01 | 23 | 35 | 6 | Fires an explosive banana that sends out three more bouncing explosive bananas. | |||
Anvillain | Practical And Safe | Charged | 3 | 60 | 35 | 0.10 | 0.5 | 20 | 8 | 5 | Fires piercing anvils with high knockback and a chance to stun. | |||
Bait Launcher | Meat Your Maker | Charged | 1 | 60 | 10 (Steak) + 50 (Tiger) | 0.50 | 1.0 | 20 | 8 | 5 | Fires a steak that causes a tiger to appear and maul the target. | |||
Camera | Say Cheese | Charged | 4 | 60 | 10 | 0.20 | 2.0 | 60 | 1 | 7 | Damages all enemies in the room, with a chance to stun. | |||
Bow | Hold Fire To Charge | Charged | 1 | 100 | Uncharged: 7.5Charged: 30 | 1.00 | 0.12 | 26 | 25 | 0 | Fully charged shots pierce. | |||
Dungeon Eagle | Caw! | Charged | 9 | 200 | Uncharged: 10Charged: 20 | 0.20 | 1.2 | 25 | 60 | 10 | 10 | Can be charged to fire more powerful shots. | ||
Corsair | Plot A Course | Charged | 1 | 200 | 10 | 0 | 0.5 | 26 | 25 | 5 | Fires slow, bouncing bullets that accelerate and curve towards enemies. | |||
Boxing Glove | Pistol Hondo | Charged | 350 | 350 | Regular: 12 Super: 200 | 0.40 | Shoots a boxing glove with a chance to stun. Gains a star each time it kills an enemy, up to 3. When at 3 stars, can be charged to consume the stars and fire a high-damage super punch. Increases curse by 1. | |||||||
Trashcannon | Take It Out! | Semiautomatic | 1 | 50 | 20 | 0.20 | 1.2 | 20 | 20 | 5 | Fires a trash bag that explodes into poison projectiles that leave trails of poison goop. | |||
Quad Laser | No One Can Defeat It | Semiautomatic | 1 | 50 | 80 | 0.07 | 1.5 | 1 | 15 | 32 | 5 | Fires a large, square, extremely slow bullet. | ||
Sniper Rifle | Scope Creep | Semiautomatic | 10 | 80 | 26 | 1.00 | 1.5 | 200 | 15 | 1 | Fires bullets that can pierce through one enemy. | |||
Gunslinger’s Ashes | Spirit, Willing | Semiautomatic | 6 | 80 | Contact: 12 Shots: 15 (5x3) | 0.60 | 1.2 | 1 | 6 | 25 | 0 | Fires slow homing ghosts that shoot and deal contact damage. | ||
Molotov Launcher | Exactly What You Think | Semiautomatic | 1 | 80 | 6 | 1.50 | 2.5 | 18 | 35 | 13 | 5 | Fires molotovs that create fire puddles on impact. | ||
Winchester | Better Than A Box Of Roses | Semiautomatic | 8 | 100 | 24 (4x6) | 0.60 | 1.7 | 23 | 60 | 30 | 7 | |||
Sticky Crossbow | Reload, Explode | Semiautomatic | 6 | 100 | 5 (arrow) + 15 (explosion) | 0.45 | 1.5 | 25 | 8 | 0 | Fires bolts that stick to enemies and explode upon reloading. | |||
Triple Crossbow | 3 > 1 | Semiautomatic | 3 | 100 | Slow: 7Triple: 21 (7x3) | 0.1 | 0.9 | 26 | 25 | 5 | Reloading alternates between triple bolts and single bolts that slow enemies. | |||
M1 | Bolt Action | Semiautomatic | 6 | 100 | 20 | 0.80 | 1.3 | 200 | 60 | 25 | 2 | Fires high-speed piercing bullets. | ||
Gungeon Ant | What Army? | Semiautomatic | 6 | 100 | Oil: 6 (2x3)Fire: 4.5 (1.5x3) | 0 | 1.2 | 26 | 25 | 0 | In oil mode, creates oil puddles on impact. In fire mode, fires fireballs that pierce and burn. Reloading switches modes. | |||
Devolver | Degenerates | Semiautomatic | 6 | 100 | 6 | Has a chance to devolve enemies into simpler enemies. | ||||||||
Elephant Gun | Shoots Elephants | Semiautomatic | 2 | 120 | 33 (5.5x6) | 0.60 | 1.5 | 23 | 60 | 30 | 0 | Fires a cone spread of bullets with high knockback. | ||
Pulse Cannon | Time Of Death… | Semiautomatic | 8 | 120 | 24 (4x6) | 0.6 | 1.8 | 23 | 60 | 60 | 0 | Fires a shotgun blast spread of 6 bullets. | ||
The Membrane | Green Or Yellow? | Semiautomatic | 6 | 120 | Before split: 24 (4x6)After split: 36 (3x12) | 0.45 | 1.2 | 22 | 30 | 6 | 8 | Fires a shotgun blast of bouncing green bullets that split into more bouncing green bullets. | ||
The Scrambler | Bullet Or The Gun? | Semiautomatic | 1 | 120 | 6 (egg) + 9x5 (seekers) | 0.10 | 1.2 | 20 | 32 | 0 | 6 | Fires bullets that hatch into many homing bullets upon hitting an enemy or obstacle. | ||
Shades’s Revolver | Someone Loses An Eye | Semiautomatic | 6 | 150 | 15 | 0.30 | 1.5 | 23 | 60 | 30 | 6 | Increases coolness by 3. | ||
Tangler | Get Wrecktangled | Semiautomatic | 4 | 150 | 36 (6x6) | 0.60 | 1.5 | 23 | 60 | 30 | 10 | Fires a shotgun blast of rectangular bullets that bounce off walls. Enemies hit will be folded into a rectangle. | ||
Huntsman | Axes Of Evil | Semiautomatic | 6 | 150 | 21 (3.5x6) | 0.65 | 1.2 | 23 | 50 | 10 | 10 | Fires a shotgun blast of bullets. Reloading destroys nearby bullets. Increases curse by 1. | ||
Bundle of Wands | Dark Arts | Semiautomatic | 6 | 150 | 21 (7x3) | 0.30 | 1.5 | 23 | 60 | 30 | 5 | Has a chance to transmogrify. | ||
Skull Spitter | Hard Headed | Semiautomatic | 10 | 150 | 10 | 0.30 | 1.0 | 15 | 10 | 0 | Fires homing skulls. | |||
Trank Gun | Non Non Lethal | Semiautomatic | 12 | 200 | 0.15 | 1.2 | 23 | 60 | ||||||
M1911 | Classic | Semiautomatic | 7 | 200 | 8 | 0.15 | 1.2 | 23 | 60 | 30 | 6 | |||
Siren | Mershotgun | Semiautomatic | 6 | 200 | 18 (6x3) | 0.40 | 1.5 | 23 | 60 | 30 | 0 | Fires a shotgun blast of bullets that leave pools of water. Negates fall damage and goop effects while equipped. | ||
Trick Gun | Reload To Transform | Semiautomatic | 6 | 200 | Pistol: 7Shotgun: 16 (2x8) | 1.2 | Reloading transforms the gun between a pistol and a shotgun. | |||||||
The Kiln | Fires Pots | Semiautomatic | 8 | 200 | Pots: 8Crystals: 4 | 0.40 | 1.2 | 20 | 45 | 6 | 0 | Fires pots that break into 3 bouncing crystals upon hitting something. | ||
Brick Breaker | Wrong Kind Of Mortar | Semiautomatic | 5 | 200 | 10 | 0.50 | 1.2 | 20 | 10 | 2 | Fires piercing turtle shells that bounce off of walls. | |||
Pitchfork | Get Forked! | Semiautomatic | 100 | 200 | 4 | 0.15 | 0.0 | 23 | 35 | 5 | Fires piercing fireballs that burn. | |||
Silencer | 300 Dead Count | Semiautomatic | 8 | 200 | 13 | 0.60 | 1.5 | 23 | 60 | 30 | 5 | Fires zippers. Hitting an enemy with the swing of the weapon will stun the enemy. | ||
Bullet | Fires Guns | Semiautomatic | 6 | 250 | Gun: 7 Bullet: 4 | 0.2 | 1.0 | Fires rotating guns which fire bullets as they travel. | ||||||
Shotgrub | No Worries! | Semiautomatic | 8 | 250 | 25 (5x5) | 0.9 | 1.5 | 23 | 60 | 30 | 0 | Fires a spread of 5 bullets that leave small pools of poison goop. | ||
Helix | Splice ‘n’ Dice | Semiautomatic | 12 | 250 | 15 (7.5x2) | 0.25 | 2.0 | 35 | 35 | 10 | 7 | Fires two bullets in a helix pattern. | ||
Crestfaller | Cold Reality | Semiautomatic | 8 | 250 | 10 | 0.45 | 1.2 | 40 | 11 | 6 | Fires bullets that slow and have a chance to freeze. | |||
Teapot | Monocular Monster | Semiautomatic | 12 | 250 | 8.515 (pink shot) | While reloading, ignites nearby enemies. | ||||||||
Poxcannon | Lousy T-Shirt | Semiautomatic | 6 | 250 | 15 | 0.35 | 1.7 | 25 | 60 | 5 | Shoots poisonous t-shirts with high knockback. Poisoned enemies create a poison puddle on death. | |||
Barrel | Nothin’ Easier | Semiautomatic | 9 | 300 | 8 | 0.20 | 0.78 | 20 | 13 | 7 | Fires a fish that has a chance to stun and leaves a pool of water on impact. | |||
Origuni | Thousand Cuts | Semiautomatic | 8 | 300 | 7.5 | 0.20 | 1.2 | Fires paper planes that follow the player’s crosshair. | ||||||
Evolver | Tamagunchi | Semiautomatic | 300 | Killing enemies evolves the gun through 6 forms. | ||||||||||
Witch Pistol | Spells Your Doom | Semiautomatic | 6 | 350 | 6 | 0.15 | 1.2 | 27 | 20 | 2 | Fires bullets that have a chance to transmogrify enemies. | |||
Mahoguny | 100% Organic | Semiautomatic | 10 | 350 | Wood: 5 (impact) + 10 (explosion)Leaves: 4 | 0.40 | 1.2 | 15 | 30 | 20 | 0 | Fires bouncing explosive wood bullets and several leaves. | ||
Buzzkill | Sawed On! | Semiautomatic | 12 | 350 | 7 | 0.20 | 1.2 | 25 | 10 | 5 | Fires piercing, bouncing sawblades. | |||
Tear Jerker | Q_Q | Semiautomatic | 20 | 350 | 7 | 0.22 | 1.2 | 15 | 15 | 10 | 0 | Fires tears that leave behind puddles of water. | ||
Chamber Gun | Product of Environment | Semiautomatic | 500 | Transforms based on the current chamber. | ||||||||||
Snowballer | May Contain Rocks | Automatic | 20 | 400 | 3.5 | 0.15 | 1.2 | 28 | 35 | 10 | 10 | Fires snowballs that have a chance to freeze enemies. | ||
Machine Pistol | Rapid Fire | Automatic | 30 | 600 | 3.2 | 0.07 | 1.2 | 23 | 16 | 6 | 10 | |||
Wind Up Gun | Charge It | Automatic | 20 | 600 | 5 | 0.13 | 1.5 | 30 | 35 | 10 | 8 | In each magazine, the first 10 bullets pierce. The last 10 deal half damage. | ||
Klobbe | Everyone’s Favorite | Automatic | 32 | 900 | 1.2 | 0.04 | 2.0 | 14 | 1 | 20 | Rapidly fires low-damage bullets. | |||
Fossilized Gun | Proof That Guns Once Existed | Beam | 500 | 15/s | 0.10 | N/A | 15 | 20 | 40 | 0 | Fires a stream of oil. Reloading spits fire, which can ignite the oil. | |||
Mega Douser | Contents Under Pressure | Beam | 900 | 15/s | 0.10 | N/A | 20 | 20 | 40 | 0 | Fires a stream of water. | |||
Lower Case r | Alphabetical! | Burst | 36 | 900 | 2.222… | 0.07 | 2.0 | 25 | 14 | 0 | Fires a burst of 6 bullets that spell out the word bullet. | |||
Lil’ Bomber | ReFuse To Lose! | Charged | 3 | 60 | 15 (impact) + 25 (explosion) | 1.00 | 2.0 | 23 | 35 | 6 | Fires a bomb that bounces off of walls and explodes on enemy contact. | |||
Sling | Outrageous! | Charged | 1 | 80 | 25 | 0.10 | 0.9 | 23 | 35 | 0 | Fires bouncing rocks. Deals 2.5x damage to bosses and 2x damage after bouncing. | |||
Blunderbuss | Shoots Anything | Charged | 4 | 100 | 30 (3x10) | 0.50 | 1.2 | 26 | 25 | 20 | Fires a short-ranged spray of bullets. | |||
Alien Sidearm | Shield Breaker | Charged | 10 | 350 | Uncharged: 5Charged: 25 | 0.15 | 1.2 | 23 | 15 | 10 | 5 | Charged shots are larger and deal more damage. | ||
Casey | Batting .50 | Charged | 1 | 100 | Charged swings reflect nearby bullets. Does not crack secret walls. Increases curse by 2. | |||||||||
Crossbow | The Original | Semiautomatic | 1 | 100 | 22 | 0.50 | 0.75 | 26 | 25 | 7 | Fires bolts. Starting gun of The Hunter. | |||
Dueling Pistol | Ricochet | Semiautomatic | 1 | 120 | 10 | 0.20 | 1.2 | 30 | 15 | 8 | Fires large piercing bullets that bounce twice. | |||
Winchester Rifle | Guns And Deviltry. | Semiautomatic | 12 | 130 | 15 | 0.72 | 1.2 | 32 | 9 | 5 | ||||
Flare Gun | Over Here | Semiautomatic | 1 | 150 | 13 | 0.10 | 0.8 | 23 | 35 | 6 | Fires bullets that have a chance to burn enemies. | |||
Regular Shotgun | Cocked And Loaded | Semiautomatic | 8 | 150 | 24 (4x6) | 0.60 | 1.8 | 23 | 60 | 30 | 10 | |||
Sawed-Off | No Butts About It | Semiautomatic | 6 | 150 | 16 (4x4) | 0.50 | 1.2 | 23 | 60 | 30 | 8 | Starting gun of The Convict. | ||
Derringer | One Last Trick | Semiautomatic | 2 | 200 | 10 | 0.07 | 1.2 | 23 | 60 | 30 | 6 | |||
Plague Pistol | Chemical Warfare | Semiautomatic | 12 | 200 | 4 | 0.15 | 1.2 | 20 | 25 | 13 | 5 | Bullets create poison puddles on impact. | ||
T-Shirt Cannon | Machine Gun Wash Only! | Semiautomatic | 6 | 250 | 8 | 0.35 | 0.9 | 25 | 60 | 5 | Fires t-shirts that have high knockback. | |||
38 Special | For The Inquisitive | Semiautomatic | 6 | 350 | 5 | 0.07 | 0.78 | 23 | 35 | 10 | 5 | Fires faster right after a dodge roll. | ||
Unfinished Gun | Still Warm | Semiautomatic | 15 | 350 | 6 | 0.20 | 1.5 | 15 | 35 | 6 | 15 | Fires piercing bullets. | ||
Makarov | The People’s Gun | Semiautomatic | 7 | 350 | 5 | 0.15 | 1.2 | 23 | 60 | 10 | 4 | |||
Flash Ray | Ah Ahhh! | Semiautomatic | 8 | 350 | 7.5 | 0.20 | 1.2 | 600 | 4 | 10 | Shoots piercing lasers with a chance to stun. | |||
Phoenix | Reborn In Flame | Semiautomatic | 12 | 350 | 4 | 0.15 | 1.2 | 25 | 25 | 13 | 3 | Shooting creates a small cone of fire in front of the player that burns enemies. | ||
Mailbox | Special Delivery | Semiautomatic | 10 | 350 | 5 | 0.20 | 1.2 | 22 | 10 | 10 | Fires mail at enemies. The last bullet of each magazine is a package, which can explode, leave confetti, burn, or poison. | |||
Nail Gun | Pest Control | Semiautomatic | 500 | 500 | 3 | 0.12 | 0.0 | 26 | 12 | 8 | 10 | Fires a rapid stream of low damage nails. Fires faster if fire button is tapped rather than held. | ||
Pea Shooter | Baby’s First Gun | Semiautomatic | 6 | 1000 | 4 | 0.15 | 1.5 | 20 | 20 | 3 | 10 | Fires peas. | ||
Rubenstein’s Monster | Unit 00 | Automatic | 100 | 900 | 7 | 0.07 | Created when both RUBE-ADYNE Prototype and RUBE-ADYNE MK.II are picked up. Rapidly fires bouncing lasers. | |||||||
Rusty Sidearm | Still Works. Mostly. | Semiautomatic | 6 | 6 | 0.20 | 1.2 | 16 | 16 | 10 | 7 | Starting gun of The Hunter. Does not crack secret walls. | |||
Marine Sidearm | Always With You | Semiautomatic | 10 | 5 | 0.25 | 1.2 | 25 | 18 | 12 | 5 | Starting gun of The Marine. Does not crack secret walls. | |||
Rogue Special | Underhanded And Efficient | Semiautomatic | 8 | 5 | 0.25 | 1.2 | 22 | 13 | 6 | 10 | Fires short-range, inaccurate lasers. Starting gun of The Pilot. Does not crack secret walls. | |||
Budget Revolver | Affordable Arms | Semiautomatic | 5 | 6 | 0.15 | 0.9 | 23 | 18 | 10 | 10 | Starting gun of The Convict. Does not crack secret walls. | |||
Dart Gun | Sticky | Semiautomatic | 6 | 6 | 0.20 | 1.0 | 20 | 25 | 2 | 5 | Fires sticky darts. Starting gun of The Cultist. Does not crack secret walls. Only available in co-op. | |||
Robot’s Right Hand | Built To Kill | Semiautomatic | 20 | 5 | 0.20 | 1.2 | 25 | 20 | 10 | 7 | Starting gun of The Robot. Does not crack secret walls. | |||
Slinger | Farewell to arms | Semiautomatic | 7 | 6 (bullet) 4 (gun) | Starting weapon of The Gunslinger. Reloading throws the gun, which has a chance to stun enemies. Does not crack secret walls. |
控制台
- ‘~’打开控制台
- help
- give+space+name+space+num 名字空格使用’_‘代替
- give hegemony_credit num
- give Ancient_Heros_Bandana
- Tab自动补全
- spawn
- spawn chest rainbow 10
- spawn chest blue 10
- spawn chest red 10
- spawn chest black 10
- green brown
- dragun
- 显示伤害数字 conf enable_damage_indicators true
- 跳关 test skiplevel
- 角色变换指令
- character robot(角色变成小电视)
- character bullet(角色变成子弹人)
- 换皮肤
- character robot swap(变成小电视的第二套皮肤)
- 以及可以使用正常游戏无法使用的角色
- character ninja
- character cosmonaut
- character coopcultist swap